Category: Physical Computing with Jeff Feddersen Page 1 of 2

DREAM REVIEW

Interactive art, what is it? everyone likes it, it’s like being a kid again and get to play. We actually never stopped playing, but our play became more…

PLASMIC REFLECTION

Final Project concept Creating a personal reflective installation experience within a public space by externalizing one’s pulse through light and sound. intention To create a meditative sensory experience…

FINAL PROJECT DEVELOPMENT

We found out about the artist Rafael Lozano-Hemmer who used pulse sensing in many of his installations. One of which was set in Madison Square Park: Pulse Park read people pulses and reflected…

ON OUR WAY => BOM, SYSTEM DIAGRAM & PLAY TESTING

week 9 For the final PCOM project I paired with Jamie Charry and we combined our ideas. After a few brainstorming sessions we decided to make a meditative light…

FINAL PROJECT IDEAS

week 8 One of my main interests is color, and the way it affects mood, attraction, perception and communication. I’ve been also interested in mirrors, reflections, perception and subjective…

INFINITY PLAY PROJECT

Midterm project I was paired with Nicola Carpegginai and we decided to work on an infinity mirror that will have neo pixels strips that will be controlled by…

ANALOG INPUT TO P5.JS SKETCH

week 6 The assignment was to make a serial application that controls one of the animation projects I’ve done in intro to computational media with analog sensor data from…

LABS: SERIAL INPUT & OUTPUT ARDUINO && P5.JS

week 6 This week we worked on serial communication between the Arduino and p5. To start we listed the ports and checked the Arduino serial port. this is…

SYNTHESIS

week 5 The focus of the Synthesis session was a design challenge for all the first year itp-ers to “Create an experience in the browser using p5 that responds…

WHY SHOULD I SKETCH? BY BILL BUXTON

week 5 My reading assignment for this week included A Synopsis of Buxton’s Sketching User Experiences: Getting the Design Right and the Right Design from the book “Sketching User Experiences:…